#include "d/a/obj/d_a_obj_harp_hint.h" SPECIAL_ACTOR_PROFILE(OBJ_HARP_HINT, dAcOHarpHint_c, fProfile::OBJ_HARP_HINT, 0x1B1, 0, 3); STATE_DEFINE(dAcOHarpHint_c, Wait); STATE_DEFINE(dAcOHarpHint_c, Rotate); STATE_DEFINE(dAcOHarpHint_c, Shift); STATE_DEFINE(dAcOHarpHint_c, TalkStart); STATE_DEFINE(dAcOHarpHint_c, Talk); STATE_DEFINE(dAcOHarpHint_c, Beetle); STATE_DEFINE(dAcOHarpHint_c, Bomb); STATE_DEFINE(dAcOHarpHint_c, Whip); STATE_DEFINE(dAcOHarpHint_c, WhipRot); STATE_DEFINE(dAcOHarpHint_c, Water); STATE_DEFINE(dAcOHarpHint_c, Wind); STATE_DEFINE(dAcOHarpHint_c, HorizonHit); STATE_DEFINE(dAcOHarpHint_c, VerticalHit); STATE_DEFINE(dAcOHarpHint_c, Appear); STATE_DEFINE(dAcOHarpHint_c, AppearShiekah); STATE_DEFINE(dAcOHarpHint_c, ItemGen); void dAcOHarpHint_c::initializeState_Wait() {} void dAcOHarpHint_c::executeState_Wait() {} void dAcOHarpHint_c::finalizeState_Wait() {} void dAcOHarpHint_c::initializeState_Rotate() {} void dAcOHarpHint_c::executeState_Rotate() {} void dAcOHarpHint_c::finalizeState_Rotate() {} void dAcOHarpHint_c::initializeState_Shift() {} void dAcOHarpHint_c::executeState_Shift() {} void dAcOHarpHint_c::finalizeState_Shift() {} void dAcOHarpHint_c::initializeState_TalkStart() {} void dAcOHarpHint_c::executeState_TalkStart() {} void dAcOHarpHint_c::finalizeState_TalkStart() {} void dAcOHarpHint_c::initializeState_Talk() {} void dAcOHarpHint_c::executeState_Talk() {} void dAcOHarpHint_c::finalizeState_Talk() {} void dAcOHarpHint_c::initializeState_Beetle() {} void dAcOHarpHint_c::executeState_Beetle() {} void dAcOHarpHint_c::finalizeState_Beetle() {} void dAcOHarpHint_c::initializeState_Bomb() {} void dAcOHarpHint_c::executeState_Bomb() {} void dAcOHarpHint_c::finalizeState_Bomb() {} void dAcOHarpHint_c::initializeState_Whip() {} void dAcOHarpHint_c::executeState_Whip() {} void dAcOHarpHint_c::finalizeState_Whip() {} void dAcOHarpHint_c::initializeState_WhipRot() {} void dAcOHarpHint_c::executeState_WhipRot() {} void dAcOHarpHint_c::finalizeState_WhipRot() {} void dAcOHarpHint_c::initializeState_Water() {} void dAcOHarpHint_c::executeState_Water() {} void dAcOHarpHint_c::finalizeState_Water() {} void dAcOHarpHint_c::initializeState_Wind() {} void dAcOHarpHint_c::executeState_Wind() {} void dAcOHarpHint_c::finalizeState_Wind() {} void dAcOHarpHint_c::initializeState_HorizonHit() {} void dAcOHarpHint_c::executeState_HorizonHit() {} void dAcOHarpHint_c::finalizeState_HorizonHit() {} void dAcOHarpHint_c::initializeState_VerticalHit() {} void dAcOHarpHint_c::executeState_VerticalHit() {} void dAcOHarpHint_c::finalizeState_VerticalHit() {} void dAcOHarpHint_c::initializeState_Appear() {} void dAcOHarpHint_c::executeState_Appear() {} void dAcOHarpHint_c::finalizeState_Appear() {} void dAcOHarpHint_c::initializeState_AppearShiekah() {} void dAcOHarpHint_c::executeState_AppearShiekah() {} void dAcOHarpHint_c::finalizeState_AppearShiekah() {} void dAcOHarpHint_c::initializeState_ItemGen() {} void dAcOHarpHint_c::executeState_ItemGen() {} void dAcOHarpHint_c::finalizeState_ItemGen() {}