#include "d/a/obj/d_a_obj_hole.h" #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s.h" #include "d/col/bg/d_bg_s_gnd_chk.h" #include "f/f_base.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "nw4r/g3d/res/g3d_resmdl.h" SPECIAL_ACTOR_PROFILE(OBJ_HOLE, dAcOhole_c, fProfile::OBJ_HOLE, 0xF7, 0, 258); STATE_DEFINE(dAcOhole_c, Wait); bool dAcOhole_c::createHeap() { void *data = getOarcResFile("Or"); mResFile = nw4r::g3d::ResFile(data); nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("octarock_hole"); bool ok = mMdl.create(mdl, &mAllocator, 0x20, 1, nullptr); if (!ok) { return ok; } updateMatrix(); mMdl.setScale(mScale); mMdl.setLocalMtx(mWorldMtx); return ok; } int dAcOhole_c::create() { CREATE_ALLOCATOR(dAcOhole_c); u8 params1 = getFromParams(0, 3); field_0x798 = params1 != 3 ? params1 : 0; u8 params2 = getFromParams(2, 0xF); field_0x799 = params2 != (s8)0xF ? params2 : 0xFF; mBoundingBox.Set(mVec3_c(-200.0f, -200.0f, -200.0f), mVec3_c(200.0f, 200.0f, 200.0f)); mObjAcch.Set(this, 1, &mAcchCir); mAcchCir.SetWall(100.0f, 100.0f); mObjAcch.CrrPos(*dBgS::GetInstance()); dBgS_ObjGndChk::CheckPos(mPosition); mStateMgr.changeState(StateID_Wait); return SUCCEEDED; } int dAcOhole_c::doDelete() { return SUCCEEDED; } int dAcOhole_c::actorExecute() { mStateMgr.executeState(); return SUCCEEDED; } int dAcOhole_c::draw() { drawModelType1(&mMdl); return SUCCEEDED; } void dAcOhole_c::initializeState_Wait() {} void dAcOhole_c::executeState_Wait() {} void dAcOhole_c::finalizeState_Wait() {}