#include "d/a/obj/d_a_obj_hole_minigame.h" SPECIAL_ACTOR_PROFILE(OBJ_HOLE_MINIGAME, dAcOholeMinigame_c, fProfile::OBJ_HOLE_MINIGAME, 0x1C1, 0, 4); STATE_DEFINE(dAcOholeMinigame_c, Wait); STATE_DEFINE(dAcOholeMinigame_c, Start); STATE_DEFINE(dAcOholeMinigame_c, Play); STATE_DEFINE(dAcOholeMinigame_c, Message); STATE_DEFINE(dAcOholeMinigame_c, Clear); void dAcOholeMinigame_c::initializeState_Wait() {} void dAcOholeMinigame_c::executeState_Wait() {} void dAcOholeMinigame_c::finalizeState_Wait() {} void dAcOholeMinigame_c::initializeState_Start() {} void dAcOholeMinigame_c::executeState_Start() {} void dAcOholeMinigame_c::finalizeState_Start() {} void dAcOholeMinigame_c::initializeState_Play() {} void dAcOholeMinigame_c::executeState_Play() {} void dAcOholeMinigame_c::finalizeState_Play() {} void dAcOholeMinigame_c::initializeState_Message() {} void dAcOholeMinigame_c::executeState_Message() {} void dAcOholeMinigame_c::finalizeState_Message() {} void dAcOholeMinigame_c::initializeState_Clear() {} void dAcOholeMinigame_c::executeState_Clear() {} void dAcOholeMinigame_c::finalizeState_Clear() {}