#include "d/a/obj/d_a_obj_impa_door.h" #include "common.h" #include "d/a/obj/d_a_obj_base.h" #include "f/f_base.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "nw4r/g3d/res/g3d_resmdl.h" SPECIAL_ACTOR_PROFILE(OBJ_IMPA_DOOR, dAcOimpaDoor_c, fProfile::OBJ_IMPA_DOOR, 0x20C, 0, 3); STATE_DEFINE(dAcOimpaDoor_c, Wait); bool dAcOimpaDoor_c::createHeap() { void *data = getOarcFile("DoorG", "g3d/model.brres"); mResFile = nw4r::g3d::ResFile(data); nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("DoorG"); TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120, 1, nullptr)); return true; } int dAcOimpaDoor_c::create() { CREATE_ALLOCATOR(dAcOimpaDoor_c); updateMatrix(); mMdl.setLocalMtx(mWorldMtx); mStateMgr.changeState(StateID_Wait); mMdl.setPriorityDraw(0x1C, 9); mBoundingBox.Set(mVec3_c(-250.0f, 0.0f, -30.0f), mVec3_c(250.0f, 940.0f, 30.0f)); return SUCCEEDED; } int dAcOimpaDoor_c::doDelete() { return SUCCEEDED; } int dAcOimpaDoor_c::actorExecute() { mStateMgr.executeState(); return SUCCEEDED; } int dAcOimpaDoor_c::draw() { drawModelType1(&mMdl); return SUCCEEDED; } void dAcOimpaDoor_c::initializeState_Wait() {} void dAcOimpaDoor_c::executeState_Wait() {} void dAcOimpaDoor_c::finalizeState_Wait() {}