#include "d/a/obj/d_a_obj_island_nusi.h" #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s.h" #include "d/d_stage.h" #include "d/flag/storyflag_manager.h" #include "f/f_base.h" #include "m/m_vec.h" #include "nw4r/g3d/g3d_scnmdl.h" #include "nw4r/g3d/g3d_scnobj.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "nw4r/g3d/res/g3d_resmdl.h" #include "nw4r/g3d/res/g3d_resnode.h" const f32 dAcOislandNusi_c::someFloat = 100000.0f; static const char *const sMdlNames[] = { "IslNusi", "IslNusi_s", }; SPECIAL_ACTOR_PROFILE(OBJ_ISLAND_NUSI, dAcOislandNusi_c, fProfile::OBJ_ISLAND_NUSI, 0x204, 0, 3); STATE_DEFINE(dAcOislandNusi_c, Wait); STATE_DEFINE(dAcOislandNusi_c, NusiFight); bool dAcOislandNusi_c::createHeap() { mRes = nw4r::g3d::ResFile(getOarcResFile("IslNusi")); dStage_c::bindStageResToFile(&mRes); dStage_c::bindSkyCmnToResFile(&mRes); for (int i = 0; i < 2; i++) { nw4r::g3d::ResMdl mdl = mRes.GetResMdl(sMdlNames[i]); TRY_CREATE(mMdls[i].create(mdl, &mAllocator, 0x160)); } mMdls[0].setOption(0x30001, 0); void *dzb = getOarcFile("IslNusi", "dzb/IslNusi.dzb"); void *plc = getOarcFile("IslNusi", "dat/IslNusi.plc"); updateMatrix(); for (int i = 0; i < 2; i++) { mMdls[i].setLocalMtx(mWorldMtx); } TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale)); mBgW.Lock(); return mBgW.InitMapStuff(&mAllocator); } int dAcOislandNusi_c::create() { CREATE_ALLOCATOR(dAcOislandNusi_c); dBgS::GetInstance()->Regist(&mBgW, this); dBgS::GetInstance()->RegistBg(&mBgW, this); if (isInLeviasFight()) { mStateMgr.changeState(StateID_NusiFight); } else { mStateMgr.changeState(StateID_Wait); } mMdls[0].setPriorityDraw(0x1C, 9); mMdls[1].setPriorityDraw(0x22, 9); mBoundingBox.Set(mVec3_c(-4000.0f, -1200.0f, -2700.0f), mVec3_c(4800.0f, 3400.0f, 1700.0f)); mCullingDistance = 500000.0f; return SUCCEEDED; } int dAcOislandNusi_c::doDelete() { dBgS::GetInstance()->UnRegist(&mBgW); return SUCCEEDED; } int dAcOislandNusi_c::actorExecute() { mStateMgr.executeState(); return SUCCEEDED; } int dAcOislandNusi_c::draw() { for (int i = 0; i < 2; i++) { drawModelType1(&mMdls[i]); } return SUCCEEDED; } void dAcOislandNusi_c::initializeState_Wait() { nw4r::g3d::ScnMdl *m = nw4r::g3d::ScnObj::DynamicCast(mMdls[0].getG3dObject()); nw4r::g3d::ResMdl resM = mMdls[0].getResMdl(); nw4r::g3d::ResNode resNd = resM.GetResNode("pPipe1"); u32 id = resNd.GetID(); nw4r::g3d::ScnMdl::CopiedVisAccess visAccess(m, id); visAccess.SetVisibility(true); } void dAcOislandNusi_c::executeState_Wait() { if (isInLeviasFight()) { mStateMgr.changeState(StateID_NusiFight); } } void dAcOislandNusi_c::finalizeState_Wait() {} void dAcOislandNusi_c::initializeState_NusiFight() { nw4r::g3d::ScnMdl *m = nw4r::g3d::ScnObj::DynamicCast(mMdls[0].getG3dObject()); nw4r::g3d::ResMdl resM = mMdls[0].getResMdl(); nw4r::g3d::ResNode resNd = resM.GetResNode("pPipe1"); u32 id = resNd.GetID(); nw4r::g3d::ScnMdl::CopiedVisAccess visAccess(m, id); visAccess.SetVisibility(false); } void dAcOislandNusi_c::executeState_NusiFight() { if (!isInLeviasFight()) { mStateMgr.changeState(StateID_Wait); } } void dAcOislandNusi_c::finalizeState_NusiFight() {} bool dAcOislandNusi_c::isInLeviasFight() const { return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_LEVIAS_FIGHT_STARTED) && !StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_LEVIAS_FIGHT_DEFEATED); }