#include "d/a/obj/d_a_obj_item_heart_container.h" SPECIAL_ACTOR_PROFILE( OBJ_ITEM_HEART_CONTAINER, dAcOItemHeartContainer_c, fProfile::OBJ_ITEM_HEART_CONTAINER, 0x2C, 0, 3 ); STATE_DEFINE(dAcOItemHeartContainer_c, Hide); STATE_DEFINE(dAcOItemHeartContainer_c, RequestAppearEvent); STATE_DEFINE(dAcOItemHeartContainer_c, AppearEffect); STATE_DEFINE(dAcOItemHeartContainer_c, Appear); STATE_DEFINE(dAcOItemHeartContainer_c, WaitFall); STATE_DEFINE(dAcOItemHeartContainer_c, Fall); STATE_DEFINE(dAcOItemHeartContainer_c, WaitGet); STATE_DEFINE(dAcOItemHeartContainer_c, WaitGetQuake); dAcOItemHeartContainer_c::dAcOItemHeartContainer_c() : mStateMgr(*this) {} dAcOItemHeartContainer_c::~dAcOItemHeartContainer_c() {} void dAcOItemHeartContainer_c::initializeState_Hide() {} void dAcOItemHeartContainer_c::executeState_Hide() {} void dAcOItemHeartContainer_c::finalizeState_Hide() {} void dAcOItemHeartContainer_c::initializeState_RequestAppearEvent() {} void dAcOItemHeartContainer_c::executeState_RequestAppearEvent() {} void dAcOItemHeartContainer_c::finalizeState_RequestAppearEvent() {} void dAcOItemHeartContainer_c::initializeState_AppearEffect() {} void dAcOItemHeartContainer_c::executeState_AppearEffect() {} void dAcOItemHeartContainer_c::finalizeState_AppearEffect() {} void dAcOItemHeartContainer_c::initializeState_Appear() {} void dAcOItemHeartContainer_c::executeState_Appear() {} void dAcOItemHeartContainer_c::finalizeState_Appear() {} void dAcOItemHeartContainer_c::initializeState_WaitFall() {} void dAcOItemHeartContainer_c::executeState_WaitFall() {} void dAcOItemHeartContainer_c::finalizeState_WaitFall() {} void dAcOItemHeartContainer_c::initializeState_Fall() {} void dAcOItemHeartContainer_c::executeState_Fall() {} void dAcOItemHeartContainer_c::finalizeState_Fall() {} void dAcOItemHeartContainer_c::initializeState_WaitGet() {} void dAcOItemHeartContainer_c::executeState_WaitGet() {} void dAcOItemHeartContainer_c::finalizeState_WaitGet() {} void dAcOItemHeartContainer_c::initializeState_WaitGetQuake() {} void dAcOItemHeartContainer_c::executeState_WaitGetQuake() {} void dAcOItemHeartContainer_c::finalizeState_WaitGetQuake() {}