#include "d/a/obj/d_a_obj_junk_repairing.h" #include "d/flag/storyflag_manager.h" #include "nw4r/g3d/res/g3d_resfile.h" SPECIAL_ACTOR_PROFILE(OBJ_JUNK_REPAIR, dAcOJunkRep_c, fProfile::OBJ_JUNK_REPAIR, 0x027B, 0, 3); STATE_DEFINE(dAcOJunkRep_c, Wait); const f32 dAcOJunkRep_c::sSomeFloat = 0.0f; bool dAcOJunkRep_c::loadMdl(m3d::smdl_c &mdl, const char *name) { nw4r::g3d::ResMdl resMdl = mResFile.GetResMdl(name); return mdl.create(resMdl, &mAllocator, 0x120); } bool dAcOJunkRep_c::getState() { return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_SCRAPPER_UNLOCKED) == 1; } bool dAcOJunkRep_c::createHeap() { mResFile = nw4r::g3d::ResFile(getOarcResFile("Junk")); if (!loadMdl(mModel1, getMdlName1())) { return false; } if (!loadMdl(mModel2, getMdlName2())) { return false; } realizeState(); return static_cast(mpModelToUse); } int dAcOJunkRep_c::create() { CREATE_ALLOCATOR(dAcOJunkRep_c); mAcceleration = -1.0f; mMaxSpeed = -40.0f; mStateMgr.changeState(StateID_Wait); mBoundingBox.Set(mVec3_c(-30.0f, -0.0f, -20.0f), mVec3_c(30.0f, 120.0f, 20.0f)); return SUCCEEDED; } int dAcOJunkRep_c::doDelete() { return SUCCEEDED; } int dAcOJunkRep_c::actorExecute() { mStateMgr.executeState(); updateMatrix(); mpModelToUse->setLocalMtx(mWorldMtx); return SUCCEEDED; } int dAcOJunkRep_c::draw() { drawModelType1(mpModelToUse); static mQuat_c rot(0.0f, 37.5f, 0.0f, 75.0f); fn_8002edb0(mShadow, *mpModelToUse, &rot, -1, -1, sSomeFloat); return SUCCEEDED; } void dAcOJunkRep_c::realizeState() { if (getState()) { mpModelToUse = &mModel2; } else { mpModelToUse = &mModel1; } } void dAcOJunkRep_c::initializeState_Wait() {} void dAcOJunkRep_c::executeState_Wait() {} void dAcOJunkRep_c::finalizeState_Wait() {}