#include "d/a/obj/d_a_obj_kibako.h" SPECIAL_ACTOR_PROFILE(OBJ_KIBAKO, dAcOkibako_c, fProfile::OBJ_KIBAKO, 0x12C, 0, 2); STATE_DEFINE(dAcOkibako_c, Wait); STATE_DEFINE(dAcOkibako_c, Fire); STATE_DEFINE(dAcOkibako_c, PushPull); STATE_DEFINE(dAcOkibako_c, RopeGrab); STATE_DEFINE(dAcOkibako_c, DeleteEvent); void dAcOkibako_c::initializeState_Wait() {} void dAcOkibako_c::executeState_Wait() {} void dAcOkibako_c::finalizeState_Wait() {} void dAcOkibako_c::initializeState_Fire() {} void dAcOkibako_c::executeState_Fire() {} void dAcOkibako_c::finalizeState_Fire() {} void dAcOkibako_c::initializeState_PushPull() {} void dAcOkibako_c::executeState_PushPull() {} void dAcOkibako_c::finalizeState_PushPull() {} void dAcOkibako_c::initializeState_RopeGrab() {} void dAcOkibako_c::executeState_RopeGrab() {} void dAcOkibako_c::finalizeState_RopeGrab() {} void dAcOkibako_c::initializeState_DeleteEvent() {} void dAcOkibako_c::executeState_DeleteEvent() {} void dAcOkibako_c::finalizeState_DeleteEvent() {}