#include "d/a/obj/d_a_obj_kumite_wall.h" SPECIAL_ACTOR_PROFILE(OBJ_KUMITE_WALL, dAcOkumiteWall_c, fProfile::OBJ_KUMITE_WALL, 0x217, 0, 2); STATE_DEFINE(dAcOkumiteWall_c, Wait); STATE_DEFINE(dAcOkumiteWall_c, Appear); STATE_DEFINE(dAcOkumiteWall_c, Exist); STATE_DEFINE(dAcOkumiteWall_c, Vanish); void dAcOkumiteWall_c::initializeState_Wait() {} void dAcOkumiteWall_c::executeState_Wait() {} void dAcOkumiteWall_c::finalizeState_Wait() {} void dAcOkumiteWall_c::initializeState_Appear() {} void dAcOkumiteWall_c::executeState_Appear() {} void dAcOkumiteWall_c::finalizeState_Appear() {} void dAcOkumiteWall_c::initializeState_Exist() {} void dAcOkumiteWall_c::executeState_Exist() {} void dAcOkumiteWall_c::finalizeState_Exist() {} void dAcOkumiteWall_c::initializeState_Vanish() {} void dAcOkumiteWall_c::executeState_Vanish() {} void dAcOkumiteWall_c::finalizeState_Vanish() {}