#include "d/a/obj/d_a_obj_lighthouse_harp.h" SPECIAL_ACTOR_PROFILE(OBJ_LIGHTHOUSE_HARP, dAcOlighthouseHarp_c, fProfile::OBJ_LIGHTHOUSE_HARP, 0x1DF, 0, 2); STATE_DEFINE(dAcOlighthouseHarp_c, Wait); STATE_DEFINE(dAcOlighthouseHarp_c, Move); STATE_DEFINE(dAcOlighthouseHarp_c, Appear); STATE_DEFINE(dAcOlighthouseHarp_c, Roll); STATE_DEFINE(dAcOlighthouseHarp_c, HarpFinish); void dAcOlighthouseHarp_c::initializeState_Wait() {} void dAcOlighthouseHarp_c::executeState_Wait() {} void dAcOlighthouseHarp_c::finalizeState_Wait() {} void dAcOlighthouseHarp_c::initializeState_Move() {} void dAcOlighthouseHarp_c::executeState_Move() {} void dAcOlighthouseHarp_c::finalizeState_Move() {} void dAcOlighthouseHarp_c::initializeState_Appear() {} void dAcOlighthouseHarp_c::executeState_Appear() {} void dAcOlighthouseHarp_c::finalizeState_Appear() {} void dAcOlighthouseHarp_c::initializeState_Roll() {} void dAcOlighthouseHarp_c::executeState_Roll() {} void dAcOlighthouseHarp_c::finalizeState_Roll() {} void dAcOlighthouseHarp_c::initializeState_HarpFinish() {} void dAcOlighthouseHarp_c::executeState_HarpFinish() {} void dAcOlighthouseHarp_c::finalizeState_HarpFinish() {}