#include "d/a/obj/d_a_obj_lighthouse_light.h" SPECIAL_ACTOR_PROFILE(OBJ_LIGHTHOUSE_LIGHT, dAcOlighthouseLight_c, fProfile::OBJ_LIGHTHOUSE_LIGHT, 0x1DE, 0, 0); STATE_DEFINE(dAcOlighthouseLight_c, Wait); STATE_DEFINE(dAcOlighthouseLight_c, Move); STATE_DEFINE(dAcOlighthouseLight_c, Appear); void dAcOlighthouseLight_c::initializeState_Wait() {} void dAcOlighthouseLight_c::executeState_Wait() {} void dAcOlighthouseLight_c::finalizeState_Wait() {} void dAcOlighthouseLight_c::initializeState_Move() {} void dAcOlighthouseLight_c::executeState_Move() {} void dAcOlighthouseLight_c::finalizeState_Move() {} void dAcOlighthouseLight_c::initializeState_Appear() {} void dAcOlighthouseLight_c::executeState_Appear() {} void dAcOlighthouseLight_c::finalizeState_Appear() {}