#include "d/a/obj/d_a_obj_log.h" SPECIAL_ACTOR_PROFILE(OBJ_LOG, dAcOlog_c, fProfile::OBJ_LOG, 0x12E, 0, 2); STATE_DEFINE(dAcOlog_c, Wait); STATE_DEFINE(dAcOlog_c, Move); STATE_DEFINE(dAcOlog_c, MoveEnd); STATE_DEFINE(dAcOlog_c, Fall); STATE_DEFINE(dAcOlog_c, Shake); void dAcOlog_c::initializeState_Wait() {} void dAcOlog_c::executeState_Wait() {} void dAcOlog_c::finalizeState_Wait() {} void dAcOlog_c::initializeState_Move() {} void dAcOlog_c::executeState_Move() {} void dAcOlog_c::finalizeState_Move() {} void dAcOlog_c::initializeState_MoveEnd() {} void dAcOlog_c::executeState_MoveEnd() {} void dAcOlog_c::finalizeState_MoveEnd() {} void dAcOlog_c::initializeState_Fall() {} void dAcOlog_c::executeState_Fall() {} void dAcOlog_c::finalizeState_Fall() {} void dAcOlog_c::initializeState_Shake() {} void dAcOlog_c::executeState_Shake() {} void dAcOlog_c::finalizeState_Shake() {}