#include "d/a/obj/d_a_obj_lotus.h" SPECIAL_ACTOR_PROFILE(OBJ_LOTUS, dAcOLotus_c, fProfile::OBJ_LOTUS, 0x234, 0, 3); STATE_DEFINE(dAcOLotus_c, Wait); STATE_DEFINE(dAcOLotus_c, Reverse); STATE_DEFINE(dAcOLotus_c, Rotate); STATE_DEFINE(dAcOLotus_c, EndRotate); void dAcOLotus_c::initializeState_Wait() {} void dAcOLotus_c::executeState_Wait() {} void dAcOLotus_c::finalizeState_Wait() {} void dAcOLotus_c::initializeState_Reverse() {} void dAcOLotus_c::executeState_Reverse() {} void dAcOLotus_c::finalizeState_Reverse() {} void dAcOLotus_c::initializeState_Rotate() {} void dAcOLotus_c::executeState_Rotate() {} void dAcOLotus_c::finalizeState_Rotate() {} void dAcOLotus_c::initializeState_EndRotate() {} void dAcOLotus_c::executeState_EndRotate() {} void dAcOLotus_c::finalizeState_EndRotate() {}