#include "d/a/obj/d_a_obj_move_lift_vol.h" SPECIAL_ACTOR_PROFILE(OBJ_MOVE_LIFT_VOL, dAcOmoveLiftVol_c, fProfile::OBJ_MOVE_LIFT_VOL, 0x269, 0, 0); STATE_DEFINE(dAcOmoveLiftVol_c, Wait); STATE_DEFINE(dAcOmoveLiftVol_c, Ready); STATE_DEFINE(dAcOmoveLiftVol_c, Move); STATE_DEFINE(dAcOmoveLiftVol_c, Arrive); STATE_DEFINE(dAcOmoveLiftVol_c, SwitchWait); STATE_DEFINE(dAcOmoveLiftVol_c, RopeMove); void dAcOmoveLiftVol_c::initializeState_Wait() {} void dAcOmoveLiftVol_c::executeState_Wait() {} void dAcOmoveLiftVol_c::finalizeState_Wait() {} void dAcOmoveLiftVol_c::initializeState_Ready() {} void dAcOmoveLiftVol_c::executeState_Ready() {} void dAcOmoveLiftVol_c::finalizeState_Ready() {} void dAcOmoveLiftVol_c::initializeState_Move() {} void dAcOmoveLiftVol_c::executeState_Move() {} void dAcOmoveLiftVol_c::finalizeState_Move() {} void dAcOmoveLiftVol_c::initializeState_Arrive() {} void dAcOmoveLiftVol_c::executeState_Arrive() {} void dAcOmoveLiftVol_c::finalizeState_Arrive() {} void dAcOmoveLiftVol_c::initializeState_SwitchWait() {} void dAcOmoveLiftVol_c::executeState_SwitchWait() {} void dAcOmoveLiftVol_c::finalizeState_SwitchWait() {} void dAcOmoveLiftVol_c::initializeState_RopeMove() {} void dAcOmoveLiftVol_c::executeState_RopeMove() {} void dAcOmoveLiftVol_c::finalizeState_RopeMove() {}