#include "d/a/obj/d_a_obj_needle_desert.h" SPECIAL_ACTOR_PROFILE(OBJ_NEEDLE_DESERT, dAcONeedleDesert_c, fProfile::OBJ_NEEDLE_DESERT, 0x1AA, 0, 3); STATE_DEFINE(dAcONeedleDesert_c, On); STATE_DEFINE(dAcONeedleDesert_c, Off); void dAcONeedleDesert_c::initializeState_On() {} void dAcONeedleDesert_c::executeState_On() {} void dAcONeedleDesert_c::finalizeState_On() {} void dAcONeedleDesert_c::initializeState_Off() {} void dAcONeedleDesert_c::executeState_Off() {} void dAcONeedleDesert_c::finalizeState_Off() {}