#include "d/a/obj/d_a_obj_needle_underground.h" SPECIAL_ACTOR_PROFILE(OBJ_NEEDLE_UNDERGROUND, dAcONeedleUnderground_c, fProfile::OBJ_NEEDLE_UNDERGROUND, 0x27C, 0, 2); STATE_DEFINE(dAcONeedleUnderground_c, RemainOpen); STATE_DEFINE(dAcONeedleUnderground_c, Close); STATE_DEFINE(dAcONeedleUnderground_c, RemainClosed); STATE_DEFINE(dAcONeedleUnderground_c, Open); void dAcONeedleUnderground_c::initializeState_RemainOpen() {} void dAcONeedleUnderground_c::executeState_RemainOpen() {} void dAcONeedleUnderground_c::finalizeState_RemainOpen() {} void dAcONeedleUnderground_c::initializeState_Close() {} void dAcONeedleUnderground_c::executeState_Close() {} void dAcONeedleUnderground_c::finalizeState_Close() {} void dAcONeedleUnderground_c::initializeState_RemainClosed() {} void dAcONeedleUnderground_c::executeState_RemainClosed() {} void dAcONeedleUnderground_c::finalizeState_RemainClosed() {} void dAcONeedleUnderground_c::initializeState_Open() {} void dAcONeedleUnderground_c::executeState_Open() {} void dAcONeedleUnderground_c::finalizeState_Open() {}