#include "d/a/obj/d_a_obj_piston.h" SPECIAL_ACTOR_PROFILE(OBJ_PISTON, dAcOPiston_c, fProfile::OBJ_PISTON, 0x172, 0, 3); STATE_DEFINE(dAcOPiston_c, WaitDelay); STATE_DEFINE(dAcOPiston_c, OnAnim); STATE_DEFINE(dAcOPiston_c, Wait); STATE_DEFINE(dAcOPiston_c, Move); STATE_DEFINE(dAcOPiston_c, Event); STATE_DEFINE(dAcOPiston_c, End); void dAcOPiston_c::initializeState_WaitDelay() {} void dAcOPiston_c::executeState_WaitDelay() {} void dAcOPiston_c::finalizeState_WaitDelay() {} void dAcOPiston_c::initializeState_OnAnim() {} void dAcOPiston_c::executeState_OnAnim() {} void dAcOPiston_c::finalizeState_OnAnim() {} void dAcOPiston_c::initializeState_Wait() {} void dAcOPiston_c::executeState_Wait() {} void dAcOPiston_c::finalizeState_Wait() {} void dAcOPiston_c::initializeState_Move() {} void dAcOPiston_c::executeState_Move() {} void dAcOPiston_c::finalizeState_Move() {} void dAcOPiston_c::initializeState_Event() {} void dAcOPiston_c::executeState_Event() {} void dAcOPiston_c::finalizeState_Event() {} void dAcOPiston_c::initializeState_End() {} void dAcOPiston_c::executeState_End() {} void dAcOPiston_c::finalizeState_End() {}