#include "d/a/obj/d_a_obj_pool_cock.h" #include "d/a/obj/d_a_obj_vortex.h" #include "d/d_stage.h" #include "d/flag/sceneflag_manager.h" #include "s/s_Math.h" SPECIAL_ACTOR_PROFILE(OBJ_POOL_COCK, dAcOPoolCock_c, fProfile::OBJ_POOL_COCK, 0x024D, 0, 7); STATE_DEFINE(dAcOPoolCock_c, Wait); bool dAcOPoolCock_c::createHeap() { mBrres = nw4r::g3d::ResFile(getOarcResFile("WaterD101")); dStage_c::bindStageResToFile(&mBrres); nw4r::g3d::ResMdl mdl = mBrres.GetResMdl("PoolCockD101"); for (int i = 0; i < 2; i++) { TRY_CREATE(mModels[i].create(mdl, &mAllocator, 0x120)); } return true; } int dAcOPoolCock_c::actorCreate() { CREATE_ALLOCATOR(dAcOPoolCock_c); mAcceleration = -0.0f; mMaxSpeed = -40.0f; mOpenSceneflag = mParams & 0xFF; mOpenDirection = mVec3_c::Ez; mOpenDirection.rotY(mRotation.y); if (mOpenSceneflag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(mRoomID, mOpenSceneflag)) { mOpenProgress = 400.0f; } mStateMgr.changeState(StateID_Wait); mBoundingBox.Set(mVec3_c(-300.0f, -100.0f, -300.0f), mVec3_c(300.0f, 100.0f, 300.0f)); return SUCCEEDED; } int dAcOPoolCock_c::actorPostCreate() { return SUCCEEDED; } int dAcOPoolCock_c::doDelete() { return SUCCEEDED; } int dAcOPoolCock_c::actorExecute() { mStateMgr.executeState(); calcVelocity(); mPosition += mVelocity; mPosition += mStts.mCcMove; updateMatrix(); mMtx_c mdl1Transform(mWorldMtx); mMtx_c mdl2Transform(mWorldMtx); mMtx_c tmp1; mMtx_c tmp2; mVec3_c translation = mOpenDirection * mOpenProgress; MTXTrans(tmp1, translation.x, translation.y, translation.z); MTXConcat(mdl1Transform, tmp1, mdl1Transform); mVec3_c translation2 = -translation; MTXTrans(tmp2, translation2.x, translation2.y, translation2.z); MTXConcat(mdl2Transform, tmp2, mdl2Transform); mdl2Transform.YrotM(-0x8000); mModels[0].setLocalMtx(mdl1Transform); mModels[1].setLocalMtx(mdl2Transform); return SUCCEEDED; } int dAcOPoolCock_c::draw() { if (mOpenProgress < 400.0f) { drawModelType1(&mModels[0]); drawModelType1(&mModels[1]); } return SUCCEEDED; } void dAcOPoolCock_c::initializeState_Wait() {} void dAcOPoolCock_c::executeState_Wait() { if (mOpenSceneflag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(mRoomID, mOpenSceneflag)) { sLib::chase(&mOpenProgress, 400.0f, 5.0f); if (!mHasActivatedVortex) { dAcOVortex_c *vortex = (dAcOVortex_c *)fManager_c::searchBaseByProfName(fProfile::OBJ_VORTEX, nullptr); if (vortex) { vortex->triggerActivation(); } mHasActivatedVortex = true; } } } void dAcOPoolCock_c::finalizeState_Wait() {}