#include "d/a/obj/d_a_obj_pumpkin_bar.h" #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s.h" #include "d/d_stage.h" #include "d/flag/storyflag_manager.h" SPECIAL_ACTOR_PROFILE(OBJ_PUMPKIN_BAR, dAcOpumpkinBar_c, fProfile::OBJ_PUMPKIN_BAR, 0x1ED, 0, 3); void dAcOpumpkinBar_c::barCollisionRideCallback(dBgW *collider, dAcObjBase_c *actor, dAcObjBase_c *interactor) { if (interactor->isActorPlayer() && actor != 0 && !StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_LUMPY_PUMPKIN_DISCOVERED)) { StoryflagManager::sInstance->setFlag(STORYFLAG_LUMPY_PUMPKIN_DISCOVERED); } } bool dAcOpumpkinBar_c::createHeap() { mResFile = nw4r::g3d::ResFile(getOarcResFile("IslBar")); dStage_c::bindStageResToFile(&mResFile); dStage_c::bindSkyCmnToResFile(&mResFile); nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("IslBar"); TRY_CREATE(mModel.create(mdl, &mAllocator, 0x120)); void *dzb = getOarcFile("IslBar", "dzb/IslBar.dzb"); void *plc = getOarcFile("IslBar", "dat/IslBar.plc"); updateMatrix(); mModel.setLocalMtx(mWorldMtx); TRY_CREATE(!mBarCollision.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale)); mBarCollision.Lock(); dzb = getOarcFile("IslBar", "dzb/IslBar_Bird.dzb"); plc = getOarcFile("IslBar", "dat/IslBar_Bird.plc"); TRY_CREATE(!mBarBirdCollision.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale)); mBarBirdCollision.Lock(); return true; } int dAcOpumpkinBar_c::create() { CREATE_ALLOCATOR(dAcOpumpkinBar_c); dBgS::GetInstance()->Regist(&mBarCollision, this); dBgS::GetInstance()->Regist(&mBarBirdCollision, this); mBarBirdCollision.SetField_0x22(2); mModel.setPriorityDraw(0x1C, 0x9); // 100000.0 is in the rodata and the instructions need it. // This also works if a separate variable is used but I // think it's more likely that mCullingDistance got set twice. mCullingDistance = 100000.0f; mBoundingBox.Set(mVec3_c(-2790.0f, -1450.0f, -8270.0f), mVec3_c(2880.0f, 2120.0f, 1370.0f)); mCullingDistance = 500000.0f; mBarCollision.SetRideCallback(barCollisionRideCallback); return SUCCEEDED; } int dAcOpumpkinBar_c::doDelete() { return SUCCEEDED; } int dAcOpumpkinBar_c::actorExecute() { return SUCCEEDED; } int dAcOpumpkinBar_c::draw() { drawModelType1(&mModel); return SUCCEEDED; } dAcOpumpkinBar_c::~dAcOpumpkinBar_c() {}