#include "d/a/obj/d_a_obj_push_block.h" SPECIAL_ACTOR_PROFILE(OBJ_PUSH_BLOCK, dAcOpushBlk_c, fProfile::OBJ_PUSH_BLOCK, 0x12D, 0, 2); STATE_DEFINE(dAcOpushBlk_c, Wait); STATE_DEFINE(dAcOpushBlk_c, Move); STATE_DEFINE(dAcOpushBlk_c, RopeGrab); void dAcOpushBlk_c::initializeState_Wait() {} void dAcOpushBlk_c::executeState_Wait() {} void dAcOpushBlk_c::finalizeState_Wait() {} void dAcOpushBlk_c::initializeState_Move() {} void dAcOpushBlk_c::executeState_Move() {} void dAcOpushBlk_c::finalizeState_Move() {} void dAcOpushBlk_c::initializeState_RopeGrab() {} void dAcOpushBlk_c::executeState_RopeGrab() {} void dAcOpushBlk_c::finalizeState_RopeGrab() {}