#include "d/a/obj/d_a_obj_puzzle_island.h" #include "common.h" #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s.h" #include "d/d_stage.h" #include "d/flag/storyflag_manager.h" #include "f/f_base.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "nw4r/g3d/res/g3d_resmdl.h" SPECIAL_ACTOR_PROFILE(OBJ_PUZZLE_ISLAND, dAcOpuzzleIsland_c, fProfile::OBJ_PUZZLE_ISLAND, 0x1D6, 0, 3); void dAcOpuzzleIsland_c::rideCallback(dBgW *unknown, dAcObjBase_c *actor, dAcObjBase_c *interactor) { if (interactor->isActorPlayer() && actor != nullptr && StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_ISLE_OF_SONGS_DISCOVERED) == 0) { StoryflagManager::sInstance->setFlag(STORYFLAG_ISLE_OF_SONGS_DISCOVERED); } return; } bool dAcOpuzzleIsland_c::createHeap() { void *data = getOarcResFile("IslPuz"); mResFile = nw4r::g3d::ResFile(data); dStage_c::bindStageResToFile(&mResFile); dStage_c::bindSkyCmnToResFile(&mResFile); nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("IslPuz"); TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120, 1, nullptr)); void *dzb = dAcObjBase_c::getOarcFile("IslPuz", "dzb/IslPuz.dzb"); void *plc = dAcObjBase_c::getOarcFile("IslPuz", "dat/IslPuz.plc"); updateMatrix(); mMdl.setScale(mScale); mMdl.setLocalMtx(mWorldMtx); TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale)); mBgW.Lock(); return true; } int dAcOpuzzleIsland_c::create() { CREATE_ALLOCATOR(dAcOpuzzleIsland_c); mBgW.SetCrrFunc(dBgS_MoveBGProc_Typical); dBgS::GetInstance()->Regist(&mBgW, this); mMdl.setPriorityDraw(0x1C, 9); mVec3_c min, max; mMdl.getBounds(&min, &max); mBoundingBox.Set(min, max); mCullingDistance = 500000.0f; mBgW.SetRideCallback(rideCallback); return SUCCEEDED; } int dAcOpuzzleIsland_c::doDelete() { return SUCCEEDED; } int dAcOpuzzleIsland_c::actorExecute() { mBgW.Move(); return SUCCEEDED; } int dAcOpuzzleIsland_c::draw() { drawModelType1(&mMdl); return SUCCEEDED; }