#include "d/a/obj/d_a_obj_ride_rock.h" SPECIAL_ACTOR_PROFILE(OBJ_RIDE_ROCK, dAcOrideRock_c, fProfile::OBJ_RIDE_ROCK, 0x267, 0, 6); STATE_DEFINE(dAcOrideRock_c, Wait); STATE_DEFINE(dAcOrideRock_c, Slope); STATE_DEFINE(dAcOrideRock_c, SlopeWait); STATE_DEFINE(dAcOrideRock_c, RideMove); STATE_DEFINE(dAcOrideRock_c, SwitchMove); void dAcOrideRock_c::initializeState_Wait() {} void dAcOrideRock_c::executeState_Wait() {} void dAcOrideRock_c::finalizeState_Wait() {} void dAcOrideRock_c::initializeState_Slope() {} void dAcOrideRock_c::executeState_Slope() {} void dAcOrideRock_c::finalizeState_Slope() {} void dAcOrideRock_c::initializeState_SlopeWait() {} void dAcOrideRock_c::executeState_SlopeWait() {} void dAcOrideRock_c::finalizeState_SlopeWait() {} void dAcOrideRock_c::initializeState_RideMove() {} void dAcOrideRock_c::executeState_RideMove() {} void dAcOrideRock_c::finalizeState_RideMove() {} void dAcOrideRock_c::initializeState_SwitchMove() {} void dAcOrideRock_c::executeState_SwitchMove() {} void dAcOrideRock_c::finalizeState_SwitchMove() {}