#include "d/a/obj/d_a_obj_ro_at_target.h" SPECIAL_ACTOR_PROFILE(OBJ_RO_AT_TARGET, dAcOroAtTarget_c, fProfile::OBJ_RO_AT_TARGET, 0x1FE, 0, 0); STATE_DEFINE(dAcOroAtTarget_c, Wait); STATE_DEFINE(dAcOroAtTarget_c, Play); STATE_DEFINE(dAcOroAtTarget_c, Death); void dAcOroAtTarget_c::initializeState_Wait() {} void dAcOroAtTarget_c::executeState_Wait() {} void dAcOroAtTarget_c::finalizeState_Wait() {} void dAcOroAtTarget_c::initializeState_Play() {} void dAcOroAtTarget_c::executeState_Play() {} void dAcOroAtTarget_c::finalizeState_Play() {} void dAcOroAtTarget_c::initializeState_Death() {} void dAcOroAtTarget_c::executeState_Death() {} void dAcOroAtTarget_c::finalizeState_Death() {}