#include "d/a/obj/d_a_obj_rock_boat.h" SPECIAL_ACTOR_PROFILE(OBJ_ROCK_BOAT, dAcORockBoat_c, fProfile::OBJ_ROCK_BOAT, 0x148, 0, 3); STATE_DEFINE(dAcORockBoat_c, Appear); STATE_DEFINE(dAcORockBoat_c, Wait); STATE_DEFINE(dAcORockBoat_c, Move); STATE_DEFINE(dAcORockBoat_c, PreSink); STATE_DEFINE(dAcORockBoat_c, Sink); void dAcORockBoat_c::initializeState_Appear() {} void dAcORockBoat_c::executeState_Appear() {} void dAcORockBoat_c::finalizeState_Appear() {} void dAcORockBoat_c::initializeState_Wait() {} void dAcORockBoat_c::executeState_Wait() {} void dAcORockBoat_c::finalizeState_Wait() {} void dAcORockBoat_c::initializeState_Move() {} void dAcORockBoat_c::executeState_Move() {} void dAcORockBoat_c::finalizeState_Move() {} void dAcORockBoat_c::initializeState_PreSink() {} void dAcORockBoat_c::executeState_PreSink() {} void dAcORockBoat_c::finalizeState_PreSink() {} void dAcORockBoat_c::initializeState_Sink() {} void dAcORockBoat_c::executeState_Sink() {} void dAcORockBoat_c::finalizeState_Sink() {}