#include "d/a/obj/d_a_obj_rock_dragon.h" SPECIAL_ACTOR_PROFILE(OBJ_ROCK_DRAGON, dAcORockDragon_c, fProfile::OBJ_ROCK_DRAGON, 0x147, 0, 3); STATE_DEFINE(dAcORockDragon_c, Upper_Wait); STATE_DEFINE(dAcORockDragon_c, Upper_Move); STATE_DEFINE(dAcORockDragon_c, Upper_End); STATE_DEFINE(dAcORockDragon_c, Lower_Wait); STATE_DEFINE(dAcORockDragon_c, Lower_RockCatch); STATE_DEFINE(dAcORockDragon_c, Lower_End); STATE_DEFINE(dAcORockDragon_c, BossRoom_Wait); void dAcORockDragon_c::initializeState_Upper_Wait() {} void dAcORockDragon_c::executeState_Upper_Wait() {} void dAcORockDragon_c::finalizeState_Upper_Wait() {} void dAcORockDragon_c::initializeState_Upper_Move() {} void dAcORockDragon_c::executeState_Upper_Move() {} void dAcORockDragon_c::finalizeState_Upper_Move() {} void dAcORockDragon_c::initializeState_Upper_End() {} void dAcORockDragon_c::executeState_Upper_End() {} void dAcORockDragon_c::finalizeState_Upper_End() {} void dAcORockDragon_c::initializeState_Lower_Wait() {} void dAcORockDragon_c::executeState_Lower_Wait() {} void dAcORockDragon_c::finalizeState_Lower_Wait() {} void dAcORockDragon_c::initializeState_Lower_RockCatch() {} void dAcORockDragon_c::executeState_Lower_RockCatch() {} void dAcORockDragon_c::finalizeState_Lower_RockCatch() {} void dAcORockDragon_c::initializeState_Lower_End() {} void dAcORockDragon_c::executeState_Lower_End() {} void dAcORockDragon_c::finalizeState_Lower_End() {} void dAcORockDragon_c::initializeState_BossRoom_Wait() {} void dAcORockDragon_c::executeState_BossRoom_Wait() {} void dAcORockDragon_c::finalizeState_BossRoom_Wait() {}