#include "d/a/obj/d_a_obj_roll_pillar.h" SPECIAL_ACTOR_PROFILE(OBJ_ROLL_PILLAR, dAcORollPillar_c, fProfile::OBJ_ROLL_PILLAR, 0x13C, 0, 3); STATE_DEFINE(dAcORollPillar_c, Wait); STATE_DEFINE(dAcORollPillar_c, Rotate); STATE_DEFINE(dAcORollPillar_c, TimerWait); void dAcORollPillar_c::initializeState_Wait() {} void dAcORollPillar_c::executeState_Wait() {} void dAcORollPillar_c::finalizeState_Wait() {} void dAcORollPillar_c::initializeState_Rotate() {} void dAcORollPillar_c::executeState_Rotate() {} void dAcORollPillar_c::finalizeState_Rotate() {} void dAcORollPillar_c::initializeState_TimerWait() {} void dAcORollPillar_c::executeState_TimerWait() {} void dAcORollPillar_c::finalizeState_TimerWait() {}