#include "d/a/obj/d_a_obj_roulette_island_c.h" SPECIAL_ACTOR_PROFILE(OBJ_ROULETTE_ISLAND_C, dAcOrouletteIslandC_c, fProfile::OBJ_ROULETTE_ISLAND_C, 0x1CA, 0, 2); STATE_DEFINE(dAcOrouletteIslandC_c, Wait); STATE_DEFINE(dAcOrouletteIslandC_c, Play); dAcOrouletteIslandC_c::dAcOrouletteIslandC_c() : mStateMgr(*this) {} dAcOrouletteIslandC_c::~dAcOrouletteIslandC_c() {} void dAcOrouletteIslandC_c::initializeState_Wait() {} void dAcOrouletteIslandC_c::executeState_Wait() {} void dAcOrouletteIslandC_c::finalizeState_Wait() {} void dAcOrouletteIslandC_c::initializeState_Play() {} void dAcOrouletteIslandC_c::executeState_Play() {} void dAcOrouletteIslandC_c::finalizeState_Play() {}