#include "d/a/obj/d_a_obj_roulette_island_r.h" SPECIAL_ACTOR_PROFILE(OBJ_ROULETTE_ISLAND_R, dAcOrouletteIslandR_c, fProfile::OBJ_ROULETTE_ISLAND_R, 0x1CB, 0, 2); STATE_DEFINE(dAcOrouletteIslandR_c, Wait); STATE_DEFINE(dAcOrouletteIslandR_c, Move); STATE_DEFINE(dAcOrouletteIslandR_c, Reduce); STATE_DEFINE(dAcOrouletteIslandR_c, End); dAcOrouletteIslandR_c::dAcOrouletteIslandR_c() : mStateMgr(*this) {} dAcOrouletteIslandR_c::~dAcOrouletteIslandR_c() {} void dAcOrouletteIslandR_c::initializeState_Wait() {} void dAcOrouletteIslandR_c::executeState_Wait() {} void dAcOrouletteIslandR_c::finalizeState_Wait() {} void dAcOrouletteIslandR_c::initializeState_Move() {} void dAcOrouletteIslandR_c::executeState_Move() {} void dAcOrouletteIslandR_c::finalizeState_Move() {} void dAcOrouletteIslandR_c::initializeState_Reduce() {} void dAcOrouletteIslandR_c::executeState_Reduce() {} void dAcOrouletteIslandR_c::finalizeState_Reduce() {} void dAcOrouletteIslandR_c::initializeState_End() {} void dAcOrouletteIslandR_c::executeState_End() {} void dAcOrouletteIslandR_c::finalizeState_End() {}