#include "d/a/obj/d_a_obj_sand_D301.h" SPECIAL_ACTOR_PROFILE(OBJ_SAND_D301, dAcOSandD301_c, fProfile::OBJ_SAND_D301, 0x1AB, 0, 4); STATE_DEFINE(dAcOSandD301_c, Wait); void dAcOSandD301_c::initializeState_Wait() {} void dAcOSandD301_c::executeState_Wait() {} void dAcOSandD301_c::finalizeState_Wait() {}