#include "d/a/obj/d_a_obj_save.h" SPECIAL_ACTOR_PROFILE(OBJ_SAVE, dAcOSave_c, fProfile::OBJ_SAVE, 0x273, 0, 7); STATE_DEFINE(dAcOSave_c, Moss); STATE_DEFINE(dAcOSave_c, Shine); STATE_DEFINE(dAcOSave_c, Wait); STATE_DEFINE(dAcOSave_c, Query); STATE_DEFINE(dAcOSave_c, LightShaft); STATE_DEFINE(dAcOSave_c, Escape); dAcOSave_c::dAcOSave_c() : mStateMgr(*this) {} dAcOSave_c::~dAcOSave_c() {} void dAcOSave_c::initializeState_Moss() {} void dAcOSave_c::executeState_Moss() {} void dAcOSave_c::finalizeState_Moss() {} void dAcOSave_c::initializeState_Shine() {} void dAcOSave_c::executeState_Shine() {} void dAcOSave_c::finalizeState_Shine() {} void dAcOSave_c::initializeState_Wait() {} void dAcOSave_c::executeState_Wait() {} void dAcOSave_c::finalizeState_Wait() {} void dAcOSave_c::initializeState_Query() {} void dAcOSave_c::executeState_Query() {} void dAcOSave_c::finalizeState_Query() {} void dAcOSave_c::initializeState_LightShaft() {} void dAcOSave_c::executeState_LightShaft() {} void dAcOSave_c::finalizeState_LightShaft() {} void dAcOSave_c::initializeState_Escape() {} void dAcOSave_c::executeState_Escape() {} void dAcOSave_c::finalizeState_Escape() {}