#include "d/a/obj/d_a_obj_sealed_door.h" SPECIAL_ACTOR_PROFILE(OBJ_SEALED_DOOR, dAcOsealedDoor_c, fProfile::OBJ_SEALED_DOOR, 0x1F1, 0, 6); STATE_DEFINE(dAcOsealedDoor_c, Wait); STATE_DEFINE(dAcOsealedDoor_c, MarkAppear); STATE_DEFINE(dAcOsealedDoor_c, Light); STATE_DEFINE(dAcOsealedDoor_c, AnmWait); STATE_DEFINE(dAcOsealedDoor_c, Vanish); STATE_DEFINE(dAcOsealedDoor_c, Appear); void dAcOsealedDoor_c::initializeState_Wait() {} void dAcOsealedDoor_c::executeState_Wait() {} void dAcOsealedDoor_c::finalizeState_Wait() {} void dAcOsealedDoor_c::initializeState_MarkAppear() {} void dAcOsealedDoor_c::executeState_MarkAppear() {} void dAcOsealedDoor_c::finalizeState_MarkAppear() {} void dAcOsealedDoor_c::initializeState_Light() {} void dAcOsealedDoor_c::executeState_Light() {} void dAcOsealedDoor_c::finalizeState_Light() {} void dAcOsealedDoor_c::initializeState_AnmWait() {} void dAcOsealedDoor_c::executeState_AnmWait() {} void dAcOsealedDoor_c::finalizeState_AnmWait() {} void dAcOsealedDoor_c::initializeState_Vanish() {} void dAcOsealedDoor_c::executeState_Vanish() {} void dAcOsealedDoor_c::finalizeState_Vanish() {} void dAcOsealedDoor_c::initializeState_Appear() {} void dAcOsealedDoor_c::executeState_Appear() {} void dAcOsealedDoor_c::finalizeState_Appear() {}