#include "d/a/obj/d_a_obj_ship_window.h" SPECIAL_ACTOR_PROFILE(OBJ_SHIP_WINDOW, dAcOshipWindow_c, fProfile::OBJ_SHIP_WINDOW, 0x1EB, 0, 6); STATE_DEFINE(dAcOshipWindow_c, Close); STATE_DEFINE(dAcOshipWindow_c, Move); STATE_DEFINE(dAcOshipWindow_c, Open); void dAcOshipWindow_c::initializeState_Close() {} void dAcOshipWindow_c::executeState_Close() {} void dAcOshipWindow_c::finalizeState_Close() {} void dAcOshipWindow_c::initializeState_Move() {} void dAcOshipWindow_c::executeState_Move() {} void dAcOshipWindow_c::finalizeState_Move() {} void dAcOshipWindow_c::initializeState_Open() {} void dAcOshipWindow_c::executeState_Open() {} void dAcOshipWindow_c::finalizeState_Open() {}