#include "d/a/obj/d_a_obj_shutter_change_scene.h" #include "f/f_base.h" SPECIAL_ACTOR_PROFILE( OBJ_SHUTTER_CHANGE_SCENE, dAcOShutterChangeScene_c, fProfile::OBJ_SHUTTER_CHANGE_SCENE, 0x18A, 0, 6 ); bool dAcOShutterChangeScene_c::canOpen() { // Not implemented - Used to emit dtor return true; } STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutter); STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutterForEvent); STATE_DEFINE(dAcOShutterChangeScene_c, OpenShutter); STATE_DEFINE(dAcOShutterChangeScene_c, WaitCloseShutter); STATE_DEFINE(dAcOShutterChangeScene_c, CloseShutter); STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenFence); STATE_DEFINE(dAcOShutterChangeScene_c, OpenFence); STATE_DEFINE(dAcOShutterChangeScene_c, CloseFence); STATE_DEFINE(dAcOShutterChangeScene_c, ObserveSwEye); void dAcOShutterChangeScene_c::initializeState_WaitOpenShutter() {} void dAcOShutterChangeScene_c::executeState_WaitOpenShutter() {} void dAcOShutterChangeScene_c::finalizeState_WaitOpenShutter() {} void dAcOShutterChangeScene_c::initializeState_WaitOpenShutterForEvent() {} void dAcOShutterChangeScene_c::executeState_WaitOpenShutterForEvent() {} void dAcOShutterChangeScene_c::finalizeState_WaitOpenShutterForEvent() {} void dAcOShutterChangeScene_c::initializeState_OpenShutter() {} void dAcOShutterChangeScene_c::executeState_OpenShutter() {} void dAcOShutterChangeScene_c::finalizeState_OpenShutter() {} void dAcOShutterChangeScene_c::initializeState_WaitCloseShutter() {} void dAcOShutterChangeScene_c::executeState_WaitCloseShutter() {} void dAcOShutterChangeScene_c::finalizeState_WaitCloseShutter() {} void dAcOShutterChangeScene_c::initializeState_CloseShutter() {} void dAcOShutterChangeScene_c::executeState_CloseShutter() {} void dAcOShutterChangeScene_c::finalizeState_CloseShutter() {} void dAcOShutterChangeScene_c::initializeState_WaitOpenFence() {} void dAcOShutterChangeScene_c::executeState_WaitOpenFence() {} void dAcOShutterChangeScene_c::finalizeState_WaitOpenFence() {} void dAcOShutterChangeScene_c::initializeState_OpenFence() {} void dAcOShutterChangeScene_c::executeState_OpenFence() {} void dAcOShutterChangeScene_c::finalizeState_OpenFence() {} void dAcOShutterChangeScene_c::initializeState_CloseFence() {} void dAcOShutterChangeScene_c::executeState_CloseFence() {} void dAcOShutterChangeScene_c::finalizeState_CloseFence() {} void dAcOShutterChangeScene_c::initializeState_ObserveSwEye() {} void dAcOShutterChangeScene_c::executeState_ObserveSwEye() {} void dAcOShutterChangeScene_c::finalizeState_ObserveSwEye() {}