#include "d/a/obj/d_a_obj_sink_floor_f.h" SPECIAL_ACTOR_PROFILE(OBJ_SINK_FLOOR_F, dAcOSinkFloorF_c, fProfile::OBJ_SINK_FLOOR_F, 0x22E, 0, 6); STATE_DEFINE(dAcOSinkFloorF_c, Wait); STATE_DEFINE(dAcOSinkFloorF_c, Ride); STATE_DEFINE(dAcOSinkFloorF_c, Sink); void dAcOSinkFloorF_c::initializeState_Wait() {} void dAcOSinkFloorF_c::executeState_Wait() {} void dAcOSinkFloorF_c::finalizeState_Wait() {} void dAcOSinkFloorF_c::initializeState_Ride() {} void dAcOSinkFloorF_c::executeState_Ride() {} void dAcOSinkFloorF_c::finalizeState_Ride() {} void dAcOSinkFloorF_c::initializeState_Sink() {} void dAcOSinkFloorF_c::executeState_Sink() {} void dAcOSinkFloorF_c::finalizeState_Sink() {}