#include "d/a/obj/d_a_obj_skull.h" SPECIAL_ACTOR_PROFILE(OBJ_SKULL, dAcOSkull_c, fProfile::OBJ_SKULL, 0x165, 0, 3); STATE_DEFINE(dAcOSkull_c, NormalWait); STATE_DEFINE(dAcOSkull_c, GrabCarry); STATE_DEFINE(dAcOSkull_c, BoomerangCarry); STATE_DEFINE(dAcOSkull_c, WhipCarry); STATE_DEFINE(dAcOSkull_c, Dead); void dAcOSkull_c::initializeState_NormalWait() {} void dAcOSkull_c::executeState_NormalWait() {} void dAcOSkull_c::finalizeState_NormalWait() {} void dAcOSkull_c::initializeState_GrabCarry() {} void dAcOSkull_c::executeState_GrabCarry() {} void dAcOSkull_c::finalizeState_GrabCarry() {} void dAcOSkull_c::initializeState_BoomerangCarry() {} void dAcOSkull_c::executeState_BoomerangCarry() {} void dAcOSkull_c::finalizeState_BoomerangCarry() {} void dAcOSkull_c::initializeState_WhipCarry() {} void dAcOSkull_c::executeState_WhipCarry() {} void dAcOSkull_c::finalizeState_WhipCarry() {} void dAcOSkull_c::initializeState_Dead() {} void dAcOSkull_c::executeState_Dead() {} void dAcOSkull_c::finalizeState_Dead() {}