#include "d/a/obj/d_a_obj_slice_log.h" SPECIAL_ACTOR_PROFILE(OBJ_SLICE_LOG, dAcOsliceLog_c, fProfile::OBJ_SLICE_LOG, 0x1F5, 0, 6); STATE_DEFINE(dAcOsliceLog_c, Fall); STATE_DEFINE(dAcOsliceLog_c, Bound); STATE_DEFINE(dAcOsliceLog_c, Init); STATE_DEFINE(dAcOsliceLog_c, Wait); STATE_DEFINE(dAcOsliceLog_c, Slice); void dAcOsliceLog_c::initializeState_Fall() {} void dAcOsliceLog_c::executeState_Fall() {} void dAcOsliceLog_c::finalizeState_Fall() {} void dAcOsliceLog_c::initializeState_Bound() {} void dAcOsliceLog_c::executeState_Bound() {} void dAcOsliceLog_c::finalizeState_Bound() {} void dAcOsliceLog_c::initializeState_Init() {} void dAcOsliceLog_c::executeState_Init() {} void dAcOsliceLog_c::finalizeState_Init() {} void dAcOsliceLog_c::initializeState_Wait() {} void dAcOsliceLog_c::executeState_Wait() {} void dAcOsliceLog_c::finalizeState_Wait() {} void dAcOsliceLog_c::initializeState_Slice() {} void dAcOsliceLog_c::executeState_Slice() {} void dAcOsliceLog_c::finalizeState_Slice() {}