#include "d/a/obj/d_a_obj_slice_log_parts.h" SPECIAL_ACTOR_PROFILE(OBJ_SLICE_LOG_PARTS, dAcOsliceLogParts_c, fProfile::OBJ_SLICE_LOG_PARTS, 0x1F6, 0, 6); STATE_DEFINE(dAcOsliceLogParts_c, Wait); STATE_DEFINE(dAcOsliceLogParts_c, Fly); STATE_DEFINE(dAcOsliceLogParts_c, Ground); STATE_DEFINE(dAcOsliceLogParts_c, GroundSecond); STATE_DEFINE(dAcOsliceLogParts_c, Shake); STATE_DEFINE(dAcOsliceLogParts_c, Vanish); STATE_DEFINE(dAcOsliceLogParts_c, Finish); STATE_DEFINE(dAcOsliceLogParts_c, GroundAftFin); void dAcOsliceLogParts_c::initializeState_Wait() {} void dAcOsliceLogParts_c::executeState_Wait() {} void dAcOsliceLogParts_c::finalizeState_Wait() {} void dAcOsliceLogParts_c::initializeState_Fly() {} void dAcOsliceLogParts_c::executeState_Fly() {} void dAcOsliceLogParts_c::finalizeState_Fly() {} void dAcOsliceLogParts_c::initializeState_Ground() {} void dAcOsliceLogParts_c::executeState_Ground() {} void dAcOsliceLogParts_c::finalizeState_Ground() {} void dAcOsliceLogParts_c::initializeState_GroundSecond() {} void dAcOsliceLogParts_c::executeState_GroundSecond() {} void dAcOsliceLogParts_c::finalizeState_GroundSecond() {} void dAcOsliceLogParts_c::initializeState_Shake() {} void dAcOsliceLogParts_c::executeState_Shake() {} void dAcOsliceLogParts_c::finalizeState_Shake() {} void dAcOsliceLogParts_c::initializeState_Vanish() {} void dAcOsliceLogParts_c::executeState_Vanish() {} void dAcOsliceLogParts_c::finalizeState_Vanish() {} void dAcOsliceLogParts_c::initializeState_Finish() {} void dAcOsliceLogParts_c::executeState_Finish() {} void dAcOsliceLogParts_c::finalizeState_Finish() {} void dAcOsliceLogParts_c::initializeState_GroundAftFin() {} void dAcOsliceLogParts_c::executeState_GroundAftFin() {} void dAcOsliceLogParts_c::finalizeState_GroundAftFin() {}