#include "d/a/obj/d_a_obj_smoke.h" static const char *const sSmokeNames1[] = { "SmokeF200", "SmokeF202", }; static const char *const sSmokeNames2[] = { "SmokeF200", "SmokeF202", }; SPECIAL_ACTOR_PROFILE(OBJ_SMOKE, dAcOsmoke_c, fProfile::OBJ_SMOKE, 0x01DB, 0, 4); STATE_DEFINE(dAcOsmoke_c, Wait); bool dAcOsmoke_c::createHeap() { mType = mParams & 3; mBrres = nw4r::g3d::ResFile(getOarcResFile(sSmokeNames1[mType])); nw4r::g3d::ResMdl mdl = mBrres.GetResMdl(sSmokeNames2[mType]); TRY_CREATE(mModel.create(mdl, &mAllocator, 0x324)); nw4r::g3d::ResAnmTexSrt srt = mBrres.GetResAnmTexSrt(sSmokeNames1[mType]); TRY_CREATE(mTexAnm.create(mdl, srt, &mAllocator, nullptr, 1)); return true; } int dAcOsmoke_c::create() { CREATE_ALLOCATOR(dAcOsmoke_c); mModel.setAnm(mTexAnm); updateMatrix(); mModel.setLocalMtx(mWorldMtx); mStateMgr.changeState(StateID_Wait); mModel.setPriorityDraw(0x1C, 9); mBoundingBox.Set(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f)); return SUCCEEDED; } int dAcOsmoke_c::doDelete() { return SUCCEEDED; } int dAcOsmoke_c::actorExecute() { mStateMgr.executeState(); mTexAnm.play(); return SUCCEEDED; } int dAcOsmoke_c::draw() { drawModelType1(&mModel); return SUCCEEDED; } void dAcOsmoke_c::initializeState_Wait() {} void dAcOsmoke_c::executeState_Wait() {} void dAcOsmoke_c::finalizeState_Wait() {}