#include "d/a/obj/d_a_obj_step_gumarm.h" SPECIAL_ACTOR_PROFILE(OBJ_STEP_GUMARM, dAcOStepGumarm_c, fProfile::OBJ_STEP_GUMARM, 0x22F, 0, 3); STATE_DEFINE(dAcOStepGumarm_c, Wait); void dAcOStepGumarm_c::initializeState_Wait() {} void dAcOStepGumarm_c::executeState_Wait() {} void dAcOStepGumarm_c::finalizeState_Wait() {}