#include "d/a/obj/d_a_obj_step_statue.h" SPECIAL_ACTOR_PROFILE(OBJ_STEP_STATUE, dAcOStepStatue_c, fProfile::OBJ_STEP_STATUE, 0x17C, 0, 3); STATE_DEFINE(dAcOStepStatue_c, Wait); STATE_DEFINE(dAcOStepStatue_c, CarryBomb); STATE_DEFINE(dAcOStepStatue_c, BreakDown); STATE_DEFINE(dAcOStepStatue_c, SandSink); STATE_DEFINE(dAcOStepStatue_c, End); void dAcOStepStatue_c::initializeState_Wait() {} void dAcOStepStatue_c::executeState_Wait() {} void dAcOStepStatue_c::finalizeState_Wait() {} void dAcOStepStatue_c::initializeState_CarryBomb() {} void dAcOStepStatue_c::executeState_CarryBomb() {} void dAcOStepStatue_c::finalizeState_CarryBomb() {} void dAcOStepStatue_c::initializeState_BreakDown() {} void dAcOStepStatue_c::executeState_BreakDown() {} void dAcOStepStatue_c::finalizeState_BreakDown() {} void dAcOStepStatue_c::initializeState_SandSink() {} void dAcOStepStatue_c::executeState_SandSink() {} void dAcOStepStatue_c::finalizeState_SandSink() {} void dAcOStepStatue_c::initializeState_End() {} void dAcOStepStatue_c::executeState_End() {} void dAcOStepStatue_c::finalizeState_End() {}