#include "d/a/obj/d_a_obj_stone_stand.h" SPECIAL_ACTOR_PROFILE(OBJ_STONE_STAND, dAcOStoneStand_c, fProfile::OBJ_STONE_STAND, 0x24B, 0, 3); STATE_DEFINE(dAcOStoneStand_c, Wait); STATE_DEFINE(dAcOStoneStand_c, Shake); STATE_DEFINE(dAcOStoneStand_c, OnSwitch); void dAcOStoneStand_c::initializeState_Wait() {} void dAcOStoneStand_c::executeState_Wait() {} void dAcOStoneStand_c::finalizeState_Wait() {} void dAcOStoneStand_c::initializeState_Shake() {} void dAcOStoneStand_c::executeState_Shake() {} void dAcOStoneStand_c::finalizeState_Shake() {} void dAcOStoneStand_c::initializeState_OnSwitch() {} void dAcOStoneStand_c::executeState_OnSwitch() {} void dAcOStoneStand_c::finalizeState_OnSwitch() {}