#include "d/a/obj/d_a_obj_sword_stab.h" SPECIAL_ACTOR_PROFILE(OBJ_SWORD_STAB, dAcOSwordStab_c, fProfile::OBJ_SWORD_STAB, 0x25D, 0, 3); STATE_DEFINE(dAcOSwordStab_c, Wait); void dAcOSwordStab_c::initializeState_Wait() {} void dAcOSwordStab_c::executeState_Wait() {} void dAcOSwordStab_c::finalizeState_Wait() {}