#include "d/a/obj/d_a_obj_syako_shutter.h" SPECIAL_ACTOR_PROFILE(OBJ_SYAKO_SHUTTER, dAcOSyakoShutter_c, fProfile::OBJ_SYAKO_SHUTTER, 0x178, 0, 3); STATE_DEFINE(dAcOSyakoShutter_c, Wait); STATE_DEFINE(dAcOSyakoShutter_c, OpenEvent); STATE_DEFINE(dAcOSyakoShutter_c, End); void dAcOSyakoShutter_c::initializeState_Wait() {} void dAcOSyakoShutter_c::executeState_Wait() {} void dAcOSyakoShutter_c::finalizeState_Wait() {} void dAcOSyakoShutter_c::initializeState_OpenEvent() {} void dAcOSyakoShutter_c::executeState_OpenEvent() {} void dAcOSyakoShutter_c::finalizeState_OpenEvent() {} void dAcOSyakoShutter_c::initializeState_End() {} void dAcOSyakoShutter_c::executeState_End() {} void dAcOSyakoShutter_c::finalizeState_End() {}