#include "d/a/obj/d_a_obj_tackle.h" SPECIAL_ACTOR_PROFILE(OBJ_TACKLE, dAcOTackle_c, fProfile::OBJ_TACKLE, 0x240, 0, 6); STATE_DEFINE(dAcOTackle_c, Wait); STATE_DEFINE(dAcOTackle_c, Broken); STATE_DEFINE(dAcOTackle_c, ResqueMole); void dAcOTackle_c::initializeState_Wait() {} void dAcOTackle_c::executeState_Wait() {} void dAcOTackle_c::finalizeState_Wait() {} void dAcOTackle_c::initializeState_Broken() {} void dAcOTackle_c::executeState_Broken() {} void dAcOTackle_c::finalizeState_Broken() {} void dAcOTackle_c::initializeState_ResqueMole() {} void dAcOTackle_c::executeState_ResqueMole() {} void dAcOTackle_c::finalizeState_ResqueMole() {}