#include "d/a/obj/d_a_obj_terry_island.h" SPECIAL_ACTOR_PROFILE(OBJ_TERRY_ISLAND, dAcOterryIsland_c, fProfile::OBJ_TERRY_ISLAND, 0x1E7, 0, 3); STATE_DEFINE(dAcOterryIsland_c, Wait); STATE_DEFINE(dAcOterryIsland_c, Vanish); STATE_DEFINE(dAcOterryIsland_c, Vacuum); STATE_DEFINE(dAcOterryIsland_c, Smoke); void dAcOterryIsland_c::initializeState_Wait() {} void dAcOterryIsland_c::executeState_Wait() {} void dAcOterryIsland_c::finalizeState_Wait() {} void dAcOterryIsland_c::initializeState_Vanish() {} void dAcOterryIsland_c::executeState_Vanish() {} void dAcOterryIsland_c::finalizeState_Vanish() {} void dAcOterryIsland_c::initializeState_Vacuum() {} void dAcOterryIsland_c::executeState_Vacuum() {} void dAcOterryIsland_c::finalizeState_Vacuum() {} void dAcOterryIsland_c::initializeState_Smoke() {} void dAcOterryIsland_c::executeState_Smoke() {} void dAcOterryIsland_c::finalizeState_Smoke() {}