#include "d/a/obj/d_a_obj_terry_shop.h" SPECIAL_ACTOR_PROFILE(OBJ_TERRY_SHOP, dAcOterryShop_c, fProfile::OBJ_TERRY_SHOP, 0x26E, 0, 2); STATE_DEFINE(dAcOterryShop_c, Move); STATE_DEFINE(dAcOterryShop_c, Stop); STATE_DEFINE(dAcOterryShop_c, Enter); STATE_DEFINE(dAcOterryShop_c, TakeOff); void dAcOterryShop_c::initializeState_Move() {} void dAcOterryShop_c::executeState_Move() {} void dAcOterryShop_c::finalizeState_Move() {} void dAcOterryShop_c::initializeState_Stop() {} void dAcOterryShop_c::executeState_Stop() {} void dAcOterryShop_c::finalizeState_Stop() {} void dAcOterryShop_c::initializeState_Enter() {} void dAcOterryShop_c::executeState_Enter() {} void dAcOterryShop_c::finalizeState_Enter() {} void dAcOterryShop_c::initializeState_TakeOff() {} void dAcOterryShop_c::executeState_TakeOff() {} void dAcOterryShop_c::finalizeState_TakeOff() {}