#include "d/a/obj/d_a_obj_terry_switch.h" SPECIAL_ACTOR_PROFILE(OBJ_TERRY_SWITCH, dAcOTerrySwitch_c, fProfile::OBJ_TERRY_SWITCH, 0x278, 0, 4); STATE_DEFINE(dAcOTerrySwitch_c, Wait); void dAcOTerrySwitch_c::initializeState_Wait() {} void dAcOTerrySwitch_c::executeState_Wait() {} void dAcOTerrySwitch_c::finalizeState_Wait() {}