#include "d/a/obj/d_a_obj_time_boat_bullet.h" SPECIAL_ACTOR_PROFILE(OBJ_TIME_BOAT_BULLET, dAcOTimeBoatBullet_c, fProfile::OBJ_TIME_BOAT_BULLET, 0x19C, 0, 2); STATE_DEFINE(dAcOTimeBoatBullet_c, Wait); STATE_DEFINE(dAcOTimeBoatBullet_c, Explode); void dAcOTimeBoatBullet_c::initializeState_Wait() {} void dAcOTimeBoatBullet_c::executeState_Wait() {} void dAcOTimeBoatBullet_c::finalizeState_Wait() {} void dAcOTimeBoatBullet_c::initializeState_Explode() {} void dAcOTimeBoatBullet_c::executeState_Explode() {} void dAcOTimeBoatBullet_c::finalizeState_Explode() {}