#include "d/a/obj/d_a_obj_time_stone.h" SPECIAL_ACTOR_PROFILE(OBJ_TIME_STONE, dAcOTimeStone_c, fProfile::OBJ_TIME_STONE, 0x19A, 0, 6); STATE_DEFINE(dAcOTimeStone_c, Wait); STATE_DEFINE(dAcOTimeStone_c, TimeSlip); STATE_DEFINE(dAcOTimeStone_c, TimeSlipEnd); void dAcOTimeStone_c::initializeState_Wait() {} void dAcOTimeStone_c::executeState_Wait() {} void dAcOTimeStone_c::finalizeState_Wait() {} void dAcOTimeStone_c::initializeState_TimeSlip() {} void dAcOTimeStone_c::executeState_TimeSlip() {} void dAcOTimeStone_c::finalizeState_TimeSlip() {} void dAcOTimeStone_c::initializeState_TimeSlipEnd() {} void dAcOTimeStone_c::executeState_TimeSlipEnd() {} void dAcOTimeStone_c::finalizeState_TimeSlipEnd() {}