#include "d/a/obj/d_a_obj_tower_bomb.h" SPECIAL_ACTOR_PROFILE(OBJ_TOWER_BOMB, dAcOTowerBomb_c, fProfile::OBJ_TOWER_BOMB, 0x247, 0, 6); STATE_DEFINE(dAcOTowerBomb_c, Wait); STATE_DEFINE(dAcOTowerBomb_c, Bomb); STATE_DEFINE(dAcOTowerBomb_c, Broken); void dAcOTowerBomb_c::initializeState_Wait() {} void dAcOTowerBomb_c::executeState_Wait() {} void dAcOTowerBomb_c::finalizeState_Wait() {} void dAcOTowerBomb_c::initializeState_Bomb() {} void dAcOTowerBomb_c::executeState_Bomb() {} void dAcOTowerBomb_c::finalizeState_Bomb() {} void dAcOTowerBomb_c::initializeState_Broken() {} void dAcOTowerBomb_c::executeState_Broken() {} void dAcOTowerBomb_c::finalizeState_Broken() {}